Tactical Shooting Academy (TSA)

Monthly 2-Gun Matches Official Rule Book

(Last updated 9/17/2018: See Section 2 & 3 for NEW HANDGUN DIVISION RULES).

NEXT MATCH (ALL STEEL) PISTOL or PCC will be SEPT. 30, 2018 RAIN OR SHINE!!  Entry Fees: $20 Cash 1st Gun. $15 2nd Gun.

Walk Through at 9AM

Shooting starts promptly at 10:00AM

Round Count for 9 stages: 100 rds. MINImUM (bring more!)

Click on Menu (upper right) for directions.

Table of Contents:

1. Purpose & Principles (Quick Look).

2. CCP (Concealed Carry Pistol) Hand Gun Division.

3. HDP (Home Defense Pistol) Hand Gun Division.

4. PCC (Pistol Caliber Carbine) Long Gun Division.

5. Firearms Safety & Weapons Handling TSA Range Rules.

6. TSA Basic Competition Rules.

7. TSA Scoring.

8. Holsters & Magazine Carrier Rules.

9. Range Commands.

10. Dress Code.

 1. Purpose & Principles

The purpose of TSA matches is to provide a place where new & prospective "Students of the Gun" can "Practice, Test & Hone" their Self Defense Shooting skills. TSA Matches offer a no-nonsense venue to determine "what works and what doesn't" in regards to Carry Guns and Gear as well as actual Shooting Techniques (which are all quite measurable).

Shooting a TSA match is like "taking a test" to find out where the "holes in your game are NOW" so you don't end up with holes in YOU later! Besides, why wait until it "Gets Real" to find out that there's a problem with you, your gun or your gear?  And the best part is, if you screw up at a match, you still get to go home afterwards (as opposed to the hospital or the morgue!).

Shooters competing in TSA events are encouraged to use Handguns suitable as CCP (Concealed Carry Pistols). Pistol Caliber Carbines (PCC's) used should be suitable for Home Defense.

1.1.0 Courses of Fire (CoF): Stages may be All Steel or a combination of Paper & Steel. They consist of a variety of Standard Shooting Drills, Speed Shoots and Scenario Stages designed to mimic Home Defense, Street Survival and/or Active Shooter type situations.

1.1.0 NO RUN & GUN Stages: We don't want to turn this into a "Track Meet" so the Maximum Distances between shooting positions will be kept to a realistic minimum.

"Think Street, Train Sport, Practice Art" - Chris Haueter, Gracie Jiu Jitsu Black Belt


2. CCP (Concealed Carry Pistol) HANDGUN DIVISION RULES.

The MAIN Hand Gun Division is CCP (CONCEALED CARRY PISTOL) where the guns are separated by SIZE (i.e., FULL SIZE, MID SIZE or COMPACT) and also by the type of SIGHTS used (i.e., Iron Sights or Optic Sights).

CCP FULL SIZE - Iron Sights (CCP-FULL-IS): An example of a FULL SIZE pistol would be something like a Glock 34.

CCP FULL SIZE - Optic Sights (CCP-FULL-OS): An example of a FULL SIZE pistol would be something like a Glock 34.

 CCP MID SIZE - Iron Sights (CCP-MID-IS): An example of a MID SIZE pistol would be something like a Glock 17.

CCP MID SIZE - Optic Sights (CCP-MID-OS): An example of a MID SIZE pistol would be something like a Glock 17.

CCP COMPACT SIZE - Iron Sights (CCP-COM-IS): An example of a COMPACT pistol would be something like a Glock 19.

CCP COMPACT SIZE - Optic Sights (CCP-COM-OS): An example of a COMPACT pistol would be something like a Glock 19.

2.1.0 CCP Prohibited Handgun Modifications: NO Optics (except for the "Optics Division"); NO recoil compensators; NO barrel porting; NO 6” long slides; NO Added Weights & NO (oversize) Magazine Funnels (nothing wider than the factory grip is allowed). Note: Glock Gen 5 "Flaring" is allowed as "it is part of the grip". NO GUNS heavier than 43 ounces (empty with an empty mag).


3. HDP (Home Defense Pistol) HANDGUN DIVISION RULES.

In this NEW HDP (HOME DEFENSE PISOL) DIVISION the RULES ARE RELAXED a bit allowing for MAG WELLS, LASERS and/or Optic Sights as well as FLASH LIGHTS.

3.1.0 HDP Prohibited Handgun Modifications: NO recoil compensators; NO barrel porting; NO 6” long slides; NO Added Weights. NO GUNS heavier than 43 ounces (empty with an empty mag) are allowed.

3.1.2 HDP MINIMUM CALIBER RESTRICTIONS: 9mm (.355" Dia.) 9x19* Cal. OR Larger. NO Hollow Points; NO Soft Points; NO Frangible; NO Expanding Bullets!

*Because .380 Factory Loads WON'T reliably knock over Steel Targets! We’ll have a separate B.U.G. (Back Up Gun) Match for those.


4. PCC (Pistol Caliber Carbine) DIVISION RULES.

4.1.0. PCC Prohibited Modifications & Restrictions: THERE ARE NO RESTRICTIONS except for Caliber. (see 4.1.1).

Note: 9mm AR or other type Pistols (with Arm Braces) are SPECIFICALLY allowed (see 4.1.1).

4.1.1 PCC MINIMUM CALIBER RESTRICTIONS: 9mm (.355" Dia.) 9x19 Caliber OR Larger. NO Hollow Points; NO Soft Points; NO Frangible & NO Expanding Bullets!


5. TSA Firearms Safety & Weapons Handling Range Rules

5.1.0 TSA #1 Rule for Firearms Safety: Treat ALL guns as IF they are always loaded!

5.1.1 Handling of Firearms: Firearms will ONLY be handled as directed by the RSO (Range Safety Officer) and/or when inside of a designated “Safe Area” at the range. Note: NO LIVE AMMO is allowed to be handled once inside the safe area(s).

5.1.2 Loading & Unloading of Firearms: Guns will be HANDLED, loaded & unloaded ONLY at the commands of the Range Safety Officer (RSO).

5.1.3 Dropping a LOADED or UNLOADED Firearm: This is a mandatory disqualification from the entire competition. You must maintain control of your weapon at all times. Contestants WILL NOT be allowed to pick-up or recover a dropped weapon. The RSO will pick up the gun and make sure it is safe and escort you off the range.

5.1.4 Eye & Ear protection: It is the shooter’s responsibility to wear proper safety ear & eye protection. Both items must be worn at all times by staff, competitors and spectators when in close proximity of the shooting bays.

 5.1.5 Unsafe Weapons: All firearms must function properly, be serviceable and safe. A competitor will be forced to stop shooting IF any gun is deemed to be unsafe.

5.1.6 Muzzle Awareness: Be aware of your muzzle direction. Never point the gun up range or break the 180 Rule (see 4.1.10). Pointing the gun at ANYONE = Match D.Q.

5.1.7 Trigger Finger Awareness: Trigger Finger must be outside of the trigger guard (straight alongside the frame or UP alongside of the slide) during loading, unloading, reloading, clearing malfunctions and while drawing and/or re-holstering. Failure to comply may result in a Match D.Q. (see Range Commands in 8.1.3)

5.1.8 Manual Thumb Safeties: Thumb Safeties must be FULLY engaged to start (not on 1/2 Cock). After the start signal "your trigger finger is the safety".

5.1.8 Weapons Awareness: ALWAYS check your weapon to be sure it is UNLOADED before leaving the safe area and again before leaving the firing line.

5.1.9 Accidental Discharges (A.D.’s): A.D.’s or N.D.’s (Negligent Discharges) and will result in disqualification from the entire competition.  An A.D. is defined as any shot the RSO considered was fired unsafely (or anything that DOES NOT impact the backstop).

5.1.10 THE 180 RULE: The muzzle must never break the 180-degree plane of the firing line. Note on Lateral Movement:  Lefties should move Right to Left if possible. Right handers should move Left to Right if possible (see 8.1.3 for more information).


6. TSA Basic Competition Rules

6.1.0 SHOOT THE STAGE THE WAY YOU WERE INSTRUCTED: There may be a number of different ways to shoot a particular stage, but in an attempt to measure marksmanship techniques, test firearms design and equipment, some level of control has to be in place while leaving tactics & techniques as open as possible.

6.2.0 Start Positions: Shooters may be required to start from numerous positions (i.e., standing, sitting, lying prone, etc.). But the most common TSA start position of all is, “Standing with hands naturally at sides”. This means both feet square to the firing line, hands at sides relaxed. NOT STANDING BLADED, BENT OVER, KNEES BENT, ARMS OUT like you’re ready to do a 50-yard sprint! You may also be required to ‘Toe the Line’ meaning that both toes must be parallel to and/or touching the firing line.

6.3.0 Target Engagement Order: The Rule of Thumb is to shoot the targets as you see them (i.e., "Slice the Pie" around corners and "Near to Far" when facing them). Note: Targets should be placed at least (3-6') feet in depth to avoid any confusion.

6.4.0 Magazine Capacity: Unless otherwise directed (see 5.5.1) ALL magazines will be loaded to full capacity to start. Note: The 1st or start mag needs to be short (i.e., factory length) & suitable for concealment.  Longer Mags are allowed for reloads.

6.5.0 Induced (SLIDE LOCK) Reloads: In order to test reloading skills, you may be required to download your first magazine to a limited number of rounds and shoot to slide lock. You must reload behind cover (or on the way to cover) if cover is available. Note: The gun is considered reloaded when the magazine is fully seated. The slide may be locked open & dropped/released while moving (Keep Finger Out of Trigger Guard!).

6.5.1 Tactical Reloads: All reloads shall be performed behind cover unless the area is secure. However: If the area is secure, the shooter may then perform the Tac-Reload of choice, even while you're on the way to the next shooting position!

6.5.3 Dropping of Loaded Magazines: No magazines containing live ammunition shall be dropped/dumped during a stage. Failure to comply will result in a procedural penalty of (3) seconds per infraction.  Note: The exception to this rule is for malfunctions, where the problem magazine may be jettisoned and not picked up.

WARNING: If you drop a magazine with ammo in it you may SAFELY pick it up BUT DO NOT COVER YOURSELF WITH THE MUZZLE or you WILL BE D.Q.'d!

6.6.0 Use of Cover When Shooting: At least 100% of upper torso and 100% of hips must be behind cover, when cover is available. When "slicing the pie" or corner to shoot, NO MORE than 50% of upper torso can be exposed to the TARGET you're shooting. NOTE: If the RSO YELLS "COVER!" tighten it up or you will earn a penalty!

6.6.1 Use of Cover When Reloading: At least 100% of upper torso and 100% of hips must be behind cover, when cover is available.

6.6.2 FOOT FAULTS: There are NO FOOT FAULTS in TSA!  We don't care about your big toe or part of your foot being on the line.  We care about your vitals and we WILL STRICTLY ENFORCE Rules 5.6.0 & 5.6.1.

6.8.0 Knee Pads: Kneepads are allowed as a safety consideration. 

6.8.1 Cleats: Cleats are NOT allowed.

6.9.0 Disqualifications: The competitor may be disqualified for any safety violation or for cheating, both of which are at the Range Safety Officer's discretion. Note: IF the shooter is DISQUALIFIED for ANY reason, ANY & All Match Fees are forfeited.

6.9.1 Failure to Do Right (FTDR): This penalty is based solely on the ‘intent’ of the shooter. If it is believed that the contestant knowingly cheated, then he/she should be disqualified from the entire match. However, if the shooter did not know he/she was in violation of a rule, or there is a reasonable doubt that they did not know they were breaking a rule, then a 20 second FTDR penalty should be in assigned. Note: Minor infractions should be covered by procedural penalties.

7. TSA Scoring              

TSA Targets Pics.jpg

7.1.0 Designated SHOOT & NO SHOOT Targets: Targets with a "Sharpie Outlined Weapon" = THREAT TARGET!  N0 WEAPON = NO THREAT = NO SHOOT!

7.1.0 Paper Target Scoring: NO MAJOR Power Factor Scoring (MINOR ONLY).

Momentum = Bullet Weight x Velocity = Power Factor (P.F.)

Bullet Weight x Velocity = 125,000 P.F. (Minimum)

Penalty Point Value for POINTS DOWN: 0.50 seconds added per point down.

Down Zero = + 0.00 seconds added to time
Down One Point = + .050 seconds added to time
Down Three Points = + 1.50 seconds added to time

7.1.1 Failure to Make Power Factor: If ammo fails to make the Minimum P.F. he/she will be disqualified from the entire match. Note: To test for the Minimum Power Factor, competitor's ammo will be chronographed by being shot through the shooters gun.

7.1.2 Reactionary (Steel Targets): All falling steel targets must be shot down to score. Any steel left standing will incur a dropped shot penalty of (5) seconds per infraction. Note: If a steel target fails to fall after being hit, the shooter may request a calibration test to see if the target is in fact, still in calibration. Wherein, it must fall when hit by a 125,000 Power Factor load (see 6.1.0). Note: A Pepper Popper target should be calibrated at the bottom of the lower circle area and not above or below.

7.2.0 Procedurals: Procedural penalties (i.e., Shooting targets out of order, not using cover properly, not shooting the stage as described in the shooter briefing, etc.) will result in 3 seconds (per infraction) to be added to the stage time OR FTDR (see 5.9.1).

7.3.0 Hits on a Non-Threat (or No Shoot) Target: Hits on a No Shoot target will result in 10 seconds (per infraction) to be added to the stage time.

7.4.0 Dropped Shots (Misses) on Paper: Any paper target with less than the prescribed minimum number of hits will result in 5 seconds (per infraction).

7.4.1 Dropped Head Shots: If the CoF (Course of Fire) calls for a designated head shot (i.e., two shots to the body and one to the head) and the shooter misses the 6” head, the shooter will be penalized for a dropped head shot (5 seconds per infraction).

7.5.0 DNF (Did Not Finish): If a competitor cannot finish a stage for any reason, he will receive a DNF penalty of 20 seconds for the stage score.

7.6.0 NO Sight Pictures: There will be NO time allotted for sight pictures* in TSA competition. Doing so will result in a (3) second procedural penalty (see below).

*Electronic Sights should be turned on/adjusted beforehand in the SAFE AREA!

 7.7.0 Air Gunning: Air gunning is defined as pointing an imaginary gun downrange. Off or behind the firing line, air gunning is specifically allowed provided the invisible gun is unloaded and your finger is of the imaginary trigger.

7.8.2 Benefit of the Doubt: When in doubt, the benefit of the doubt should always go to the shooter in regards to scoring, procedurals and FTDR.


8. Holsters & Magazine Carrier Rules  

8.1.0 Covered Trigger Guard: For safety, the Trigger Guard must be covered and the holster must hold the gun securely. The gun belt must pass through the belt loops on the pants. The basic rule is, “If you can conceal it, you can use it.”

8.2.0 Concealment Inspection: All competitors are required to pass a “reasonable” concealment inspection, wherein; your gun and spare magazines must not “print” through your cover garment. Note: We are especially concerned with the butt of the gun here. We DO NOT want to see "Add On" (oversize) mag wells wider than the grips.

Note: Concealment Inspection waived for PCC and may be Optional on HOT DAYS!

8.2.1 Duty Holsters  & Thigh Rigs: May be used in conjunction with PCC guns.

8.2.4 Holster Retention: ALL holsters must retain the weapon securely. If the gun falls out anytime during the match, you will be disqualified for failure to maintain control of your weapon. DO NOT PICK UP a dropped gun! RSO will pick it up & make it safe.

8.2.5 OWB (Outside Waist Band) Holster Location: The belt must pass through the belt loops on the pants and the holster must NOT be forward of the hips. The center of trigger guard must be located on the centerline of hips when viewed from the side.

8.2.6 IWB (Inside Waist Band) Carry: Appendix Carry is SPECIFICALLY allowed (IWB only & concealed). SOB (Small Of Back) holsters are NOT ALLOWED.

8.2.7 Fanny Pack Type Holsters: These holsters are SPECIFICALLY allowed provided the trigger guards are covered. However, for safety reasons, the shooter must be careful that the muzzle does not break the 180 Rule (and point UP RANGE) during drawing or re-holstering of the weapon. Covering yourself with the muzzle at anytime will result in a match DISQUALIFICATION (D.Q.).

8.3.4 Cross Draw, SOB & Shoulder Holsters: Due to liability issues and muzzle safety concerns, these holsters are NOT allowed in TSA competition.

8.3.6 Handgun Magazine Carriers: You may not have more than (2) spare magazine pouches on the waste belt. Note: Extra mags may be carried in pockets or waist band.

8.3.7 PCC Magazine Carriers: ALL Concealment Rules are WAIVED for PCC.


9. Range Commands

9.1 The Range Safety Officer will give the shooter the following range commands:

1. "Does the shooter understand the course of fire?" (The shooter should nod, “YES” or “NO”)…

2. "Load & Make Ready" and the RSO should give the shooter a reasonable amount of time to prepare his weapon…

3. "Shooter Ready?" (The shooter should nod, “YES” or yell, “NO!”)…

4. "Standby…" and the Buzzer or Start Signal sounds at random.

9.1.2 Once the shooter has finished shooting, the RSO will say:


2. "SLIDE FORWARD, HAMMER/STRIKER DOWN" (Note: For PCC guns RSO will say, "Mag Out & Bolt Back". The RSO will then install your Chamber Flag.


9.1.3 Other Range Safety Commands:

If the muzzle BEGINS to break the 180 the RSO will yell, "MUZZLE!” In the event of an unsafe instance, the RSO will yell, “STOP!” and award a Procedural Penalty, DNF or DQ if need be.

If the finger is in the trigger guard while manipulating the gun, the RSO will yell, “FINGER! FINGER! FINGER!” and failure to immediately comply can result in a (3) second penalty.

In the event of an unsafe instance, the RSO will yell, “STOP!” and award a Procedural Penalty, a DNF or a DQ.

If the shooter is not using cover correctly, the RSO will yell, “COVER! COVER! COVER!” and failure to immediately comply can result in a (3) second penalty.


10. Dress Code: To stay within the spirit of the game, PLEASE wear your EDC Street Clothes.  After all, nothing screams "SHOOT ME FIRST!" more than a RACE CAR DRIVER (or should we say, Race Gun Driver?) in uniform.

After all, it's a Combative Shooting Match, not a Fashion Show.