Tactical Shooting Academy (TSA) Matches are BACK!

Here’s some examples of the stages we shoot (filmed on our range):

NEXT MATCH will be "50/50 (PAPER & STEEL)" for ANY or ALL of these Gun Divisions:

C O (Carry Optics)

C I (Carry Irons)

HDP (Home Defense Pistol).

PCC (Pistol Caliber Carbines).

Scroll Down to see the Latest TSA Match Rules.

Entry Fees: $20 Cash 1st Gun. And $15 for 2nd Gun (or for re-entries).

equipment check & wALK THROUGH AT 9AM

SHOOTING STARTS PROMPTLY AT 10:00AM

ROUND COUNT: 80-100 RDS. MINIMUM (bring more).

CLICK ON MENU (UPPER RIGHT) FOR DIRECTIONS.

TSA Official Rule Book for TSA Monthly Matches!

(Latest Updates as of 10/24/18)

Table of Contents

1. Purpose & Principles (Quick Look).

2. CARRY OPTICS (Carry Gun w/Optic Sights) Division.

3. CARRY IRONS (Carry Gun w/Iron Sights) Division.

4. HDP (Home Defense Pistol) Division.

5. PCC (Pistol Caliber 9mm Carbine) Division.

6. Firearms Safety & Weapons Handling TSA Range Rules.

7. TSA Basic Competition Rules.

8. TSA Scoring.

9. Holsters & Magazine Carrier Rules.

10. Range Commands.

1. Purpose & Principles

The purpose of TSA matches is to provide a place where Students of the Gun can Practice, Test and Hone their Self Defense Shooting skills. TSA Matches offer a no-nonsense venue to determine "what works and what doesn't" in regards to Guns and Gear as well as actual Shooting Technique (which is quite measurable).

Shooting a TSA match is like taking a test to find out where the holes in your game are NOW so you don't end up with holes in YOU later! Besides, why wait until it Gets Real to find out that there's a problem with you, your gun or your gear?  And the best part is, if you screw up at a match, you still get to go home afterwards (as opposed to the hospital or the morgue!).

1.1.0 Courses of Fire (CoF): Stages may be All Steel or a combination of Paper & Steel. They will consist of a variety of Standard Shooting Drills, Speed Shoots and Scenario Stages designed to mimic Home Defense, Street Survival and/or Active Shooter type situations.

1.1.0 NO LONG RUN & GUN Stages: This is NOT a "Triathlon" therefore the Maximum Distances between shooting positions will be kept to a realistic minimum. The goal is to test Shooting Technique, not foot speed.

"THINK STREET, TRAIN SPORT, PRACTICE ART" - CHRIS HAUETER, GRACIE JIU JITSU BLACK BELT

2. Carry Optics (CO) Division Rules

2.1.0 Carry Optics Division Description: This division is for handguns suitable for concealed carry with OPTIC SIGHTS (and/or LASERS) and has a MAXIMUM weight limit of 45 oz. (unloaded with empty magazine inserted). This includes ANY Optics, Flash Lights and/or Lasers you may have on the gun. Note: There are NO BOX RULE Requirements.

2.1.1 Carry Optics Concealment Rules: On stages that require drawing from concealment, ALL competitors are required to pass a STRICT concealment inspection, wherein your gun and spare magazines MUST NOT "PRINT" through your cover garment.

just because it’s covered, it don’t mean it’s concealed!

BE ADVISED: If you DO NOT wear a concealment garment YOU WILL get a (10) Second Procedural Penalty added to your stage score (for each stage that requires a concealment garment).

2.1.2 Carry Optics Prohibited Handgun Modifications: NO recoil compensators; NO barrel porting; NO Barrels Longer than 5.5" & NO Added Weights (i.e., Brass, Lead or Tungsten)  are allowed.

2.1.3 MINIMUM CALIBER RESTRICTIONS: 9mm (.355" Dia.) 9x19* Cal. OR Larger. NO Hollow Points; NO Soft Points; NO Frangible Ammo and NO Expanding Bullets!

*Because .380 Factory Loads WON'T reliably knock over Steel Targets! We may have a separate B.U.G. (Back Up Gun) Match for those guns sometime in the future. 

3. Carry Irons (CI) Division Rules

3.1.0 Carry Irons Division Description: This division is for handguns suitable for concealed carry with IRON SIGHTS and has a MAXIMUM weight limit of 43 oz. (unloaded with empty magazine inserted). This includes a Flash Light that you may have on the gun. Note: There are NO BOX RULE Requirements.

3.1.1 Carry Irons Concealment Rules: On stages that require drawing from concealment, ALL competitors are required to pass a STRICT concealment inspection, wherein your gun and spare magazines MUST NOT "PRINT" through your cover garment.

just because it’s covered, it don’t mean it’s concealed!

BE ADVISED: If you DO NOT wear a concealment garment YOU WILL get a (10) Second Procedural Penalty added to your stage score (for each stage that requires a concealment garment).

3.1.2 CCG Prohibited Handgun Modifications: NO Red Dot Optic or Laser sights; NO recoil compensators; NO barrel porting; NO Barrels Longer than 5.5" & NO Added Weights  (i.e., Brass, Lead or Tungsten) are allowed.

3.1.3 MINIMUM CALIBER RESTRICTIONS: 9mm (.355" Dia.) 9x19* Cal. OR Larger. NO Hollow Points; NO Soft Points; NO Frangible Ammo and NO Expanding Bullets!

*Because .380 Factory Loads WON'T reliably knock over Steel Targets! We may have a separate B.U.G. (Back Up Gun) Match for those guns sometime in the future. 

4. HDP (Home Defense Pistol) Division Rules

4.1.0 HDP Division Description: This is a class for those who have a "Bed Side Pistol" on a table or in a drawer. There is NO MAXIMUM WEIGHT LIMIT!! So, the gun may include a Flash Light, Optics, Lasers, a CAN (Suppressor) or anything that you may have on the gun. Note: There are NO BOX RULE Requirements.

4.1.1 HDP Cover Garment Rules: Concealment Rules are Waived for this Division. You will simply pick up your gun & mag(s) from a table, drawer or barrel top and run it!

4.1.2 CCG Prohibited Handgun Modifications: NO recoil compensators; NO barrel porting; NO Barrels Longer than 5.5" & NO Added Weights  (i.e., Brass, Lead or Tungsten) are allowed.

4.1.3 MINIMUM CALIBER RESTRICTIONS: 9mm (.355" Dia.) 9x19* Cal. OR Larger. NO Hollow Points; NO Soft Points; NO Frangible Ammo and NO Expanding Bullets!

*Because .380 Factory Loads WON'T reliably knock over Steel Targets! We may have a separate B.U.G. (Back Up Gun) Match for those guns sometime in the future. 

5. PCC (Pistol Caliber Carbine) Division Rules

5.1.0. PCC Prohibited Modifications & Restrictions: THERE ARE NO RESTRICTIONS except for Caliber. (see 4.1.1).

Note: 9mm AR or other type Pistols (with Arm Braces) are SPECIFICALLY allowed.

5.1.1 PCC MINIMUM CALIBER RESTRICTIONS: 9mm (.355" Dia.) 9x19 Caliber OR Larger. NO Hollow Points; NO Soft Points; NO Frangible and NO Expanding Bullets!

5.1.2 PCC Cover Garment Rules: Concealment Rules are Waived for this Division and for HDP (Home Defense Pistol).

6. TSA Firearms Safety & Weapons Handling Range Rules

6.1.0 TSA #1 Rule for Firearms Safety: Treat ALL guns as IF they are always loaded EVEN IF THEY ARE NOT!!!

6.1.1 Handling of Firearms: Firearms will ONLY be handled WHEN directed by the RSO (Range Safety Officer) and/or when inside of a designated SAFE AREAon the range. Note: NO LIVE AMMO is allowed to be handled once inside the safe area(s).

6.1.2 Loading & Unloading of Firearms: Guns will be HANDLED, loaded & unloaded ONLY AT THE COMMAND of the Range Safety Officer (RSO).

6.1.3 Dropping a LOADED or UNLOADED Firearm: This is a mandatory disqualification from the entire competition! You must maintain control of your weapon at all times. Contestants WILL NOT be allowed to pick-up or recover a dropped weapon. The RSO will pick up the gun and make sure it is safe and escort you off the range.

6.1.4 Eye & Ear protection: It is the shooter’s responsibility to wear proper safety ear & eye protection. Both items must be worn at all times by staff, competitors and spectators when in close proximity of the shooting.

 6.1.5 Unsafe Weapons: All firearms must function properly, be serviceable and safe. A competitor will be forced to stop shooting IF any gun is deemed to be unsafe.

6.1.6 Muzzle Awareness: Be aware of your muzzle direction. Never point the gun up range or break the 180 Rule. Pointing the gun at YOURSELF or ANYONE ELSE = Match D.Q. (see Range Commands in section 10.1.3).  

6.1.7 Trigger Finger Awareness: Trigger Finger must be outside of the trigger guard (straight alongside the frame or UP alongside of the slide) during loading, unloading, reloading, clearing malfunctions and while drawing and/or re-holstering. Failure to comply may result in a Match D.Q. (see "3 Strikes and Your Out" Rule in 10.1.4).

6.1.8 Manual Thumb Safeties: Thumb Safeties must be FULLY engaged to start (not on 1/2 Cock). After the start signal "your trigger finger is the safety" (see section 6.1.7 above).

6.1.8 Weapons Awareness: ALWAYS check your weapon to be sure it is UNLOADED before leaving the safe area and again before leaving the firing line.

6.1.9 Accidental Discharges (A.D.’s): A.D.’s or N.D.’s (Negligent Discharges) and will result in disqualification from the entire competition.  An A.D. is defined as any shot the RSO considered was fired unsafely.

6.1.10 THE 180 RULE: The muzzle must never break the 180-degree plane of the firing line. Note on Lateral Movement:  Lefties should move Right to Left if possible. Right handers should move Left to Right if possible (see 10.1.3 for more information).

7. TSA Basic Competition Rules

7.1.0 SHOOT THE STAGE THE WAY YOU WERE INSTRUCTED: There may be a number of different ways to shoot a particular stage, but in an attempt to measure marksmanship techniques, test firearms design and equipment, some level of control has to be in place while leaving TACTICS & TECHNIQUES as open as possible.

7.2.0 Start Positions: Shooters may be required to start from numerous positions (i.e., standing, sitting, lying prone, etc.). But the most common TSA start position is, “Standing with hands naturally at sides”. This means both feet square to the firing line, hands at sides relaxed. NOT STANDING BLADED, BENT OVER, KNEES BENT, ARMS OUT like you’re ready to do a 50-yard sprint! You may also be required to ‘Toe the Line’ meaning that both toes must be parallel to and/or touching the firing line.

7.3.0 Target Engagement Order: The Rule of Thumb is to shoot the targets as you see them (i.e., "Slice the Pie" around corners and "Near to Far" when facing them (Note: Targets should be placed at least 3' to 6' feet in depth to avoid any confusion).

7.4.0 Magazine Capacity: Unless otherwise directed (see 6.5.0) ALL magazines will be loaded to full capacity to start. Note: The 1st or start mag needs to be short (i.e., factory length) & suitable for concealment.  Longer Mags are allowed for reloading.

7.5.0 Induced (SLIDE LOCK) Reloads: In order to test reloading skills, you may be required to DOWNLOAD your first magazine to a limited number of rounds and shoot to slide lock. You must reload behind cover (or on the way to cover) if cover is available. Note: The gun is considered reloaded when the magazine is fully seated. The slide may be locked open & dropped/released while moving (Keep Finger Out of Trigger Guard!).

WARNING: FAILURE TO DOWNLOAD the magazine to the prescribed Minimum WILL Result in a Flagrant Violation Penalty of 10 seconds.

7.5.1 Tactical Reloads: All reloads shall be performed behind cover unless the area is secure. However: If the area is secure, the shooter may then perform the Tac-Reload of choice, even while you are on the way to the next shooting position!

7.5.3 Dropping of Loaded Magazines: No magazines containing live ammunition shall be dropped/dumped during a stage. Failure to comply will result in a procedural penalty of (3) seconds per infraction.  Note: The exception to this rule is for malfunctions, where the problem magazine may be jettisoned and not picked up.

WARNING: If you drop a magazine with ammo in it you may SAFELY pick it up BUT DO NOT COVER YOURSELF WITH THE MUZZLE or you WILL BE DQ'd (DISQUALIFIED) from the entire match.

7.6.0 Use of Cover When Shooting: At least 100% of upper torso and 100% of hips must be behind cover, when cover is available. When "slicing the pie" or corner to shoot, NO MORE than 50% of upper torso can be exposed to the TARGET you're shooting. NOTE: If the RSO YELLS "COVER!" move or you will get a (3) second penalty per infraction or per shots fired! (see 10.1.5).

7.6.1 Use of Cover When Reloading: At least 100% of upper torso and 100% of hips must be behind cover, when cover is available. Failure to comply will result in a (3) second penalty per infraction or per shot fired.

7.6.2 FOOT FAULTS: Keep your feet OFF of the Boards! You can have your foot up against them, BUT NOT ON TOP or OVER THEM!! Failure to comply will result in a (3) second penalty per infraction or per shot fired.

7.8.0 Knee Pads: Kneepads are allowed as a safety consideration. 

7.8.1 Cleats: Cleats are NOT allowed.

7.9.1 Disqualifications: The competitor may be disqualified for any safety violation, or misconduct or for cheating, all of which are at the Range Safety Officer/Match Directors discretion. Note: IF the shooter is DISQUALIFIED for ANY reason, ANY & All Match Fees are forfeited.

7.9.2 COACHING: Since TSA is a Shooting School, and “Our goal is to make YOU a better and safer shooter”, COACHING IS SPECIFICALLY ALLOWED both ON & OFF the line. So, Video taping of yourself is specifically allowed & encouraged.

7.9.3 FREE COACHING: If you would like to have your shooting critiqued just ask! Head Coach D.R. Middlebrooks will be happy to do it for you, gratis. This is another GOOD reason to video your performance for his review (see 8.8.0).

TSA Targets Pics.jpg

8. TSA Scoring

8.1.0 Designated SHOOT & NO SHOOT Targets: Targets with a "Sharpie Outlined Weapon" = THREAT TARGET!  N0 WEAPON = NO THREAT = NO SHOOT!

8.1.0 Paper Target Scoring: NO MAJOR Power Factor Scoring (MINOR ONLY).

Momentum = Bullet Weight x Velocity = Power Factor (P.F.)

Bullet Weight x Velocity = 125,000 P.F. (Minimum)

Penalty Point Value for POINTS DOWN: 1.00 second will be added to stage score for EACH point down.

Down Zero = + 0.00 seconds added to your stage time.
Down One Point = + 1.00 seconds added to your stage time.
Down Three Points = + 3.00 seconds added to your stage time.

8.1.1 Failure to Make Power Factor: If ammo fails to make the Minimum P.F. he/she will be disqualified from the entire match. Note: To test for the Minimum Power Factor, competitor's ammo will be chronographed by being shot through the shooters gun.

8.1.2 Reactionary (Steel Targets): All falling steel targets must be shot down to score. Any steel left standing will incur a dropped shot penalty of (5) seconds per infraction. Note: If a steel target fails to fall after being hit, the shooter may request a calibration test to see if the target is in fact, still in calibration. Wherein, it must fall when hit by a 125,000 Power Factor load (see 8.1.0). Note: A Pepper Popper target should be calibrated at the bottom of the lower circle area and not above or below.

8.2.0 Procedural Penalties: Procedural penalties (i.e., Shooting targets out of order, not using cover properly, not shooting the stage as described in the shooter briefing, etc.) will result in a (3) second penalty (per infraction or per shot fired) to be added to the stage time.

8.3.0 Hits on a Non-Threat (or No Shoot) Target: Hits on a No Shoot target will result in 10 seconds (per infraction) to be added to the stage time.

8.4.0 Dropped (Missing) Shots on Paper: Any paper target with less than the prescribed minimum number of hits will result in 5 seconds (per infraction).

8.4.1 Dropped Head Shots: If the CoF (Course of Fire) calls for a designated head shot (i.e., two shots to the body and one to the head) and the shooter misses the 6” head, the shooter will be penalized for a dropped head shot (5 seconds per infraction).

8.5.0 DNF (Did Not Finish): If a competitor cannot finish a stage for any reason, he will receive a DNF penalty of 20-30 seconds (depending on CoF) added to the total stage score.

8.6.0 Air Gunning: Air gunning is defined as pointing an imaginary gun downrange. Off or behind the firing line, air gunning is specifically allowed provided the invisible gun is unloaded and your finger is of the imaginary trigger.

8.7.0 Benefit of the Doubt: When in doubt, the benefit of the doubt should always go to the shooter in regards to scoring, procedurals, etc.

8.8.0 Instant Replay: Since we are interested in the truth, video evidence may be presented to the Match Director. Also, if you would like to have your shooting critiqued, just ask the Match Director (D.R. Middlebrooks) who will gladly do it for you gratis.

9. Holsters & Magazine Carrier Rules 

9.1.0 Covered Trigger Guard: For safety, the Trigger Guard must be covered and the holster must hold the gun securely. The gun belt must pass through the belt loops on the pants. The basic rule is, “If you can conceal it, you can use it.”

9.2.1 Holster Retention: ALL holsters must retain the weapon securely. If the gun falls out anytime during the match, you will be disqualified for failure to maintain control of your weapon. DO NOT PICK UP a dropped gun! RSO will pick it up & make it safe.

9.2.2 OWB (Outside Waist Band) Holster Location: The belt must pass through the belt loops on the pants and the holster must NOT be forward of the hips. The center of trigger guard must be located on the centerline of hips when viewed from the side.

9.2.3 Handgun Magazine Carriers: You may not have more than (2) spare magazine pouches on the waste belt. Note: Extra mags may be carried in pockets or waist band. The mag pouches  must be located on the centerline of hips when viewed from the side.

9.2.4 IWB (Inside Waist Band) Carry: Appendix Carry is SPECIFICALLY allowed (IWB only & concealed).

9.2.5 Fanny Pack Type Holsters: These holsters are SPECIFICALLY allowed provided the trigger guards are covered. However, for safety reasons, the shooter must be careful that the muzzle does not break the 180 Rule (and point UP RANGE) during drawing or re-holstering of the weapon. Covering yourself with the muzzle at anytime will result in a match DISQUALIFICATION (D.Q.).

9.2.6 SOB (Small Of Back) Carry: SOB holsters are NOT ALLOWED.

9.2.7 Cross Draw, SOB & Shoulder Holsters: Due to liability issues and muzzle & safety concerns, these holsters are SPECIFICALLY NOT ALLOWED in TSA competition.

10. Range Commands

10.1 The Range Safety Officer will give the shooter the following range commands:

1. "Does the shooter understand the course of fire?" (The shooter should nod, “YES” or “NO”)…

2. "Load & Make Ready" and the RSO should give the shooter a reasonable amount of time to prepare his weapon…

3. "Shooter Ready?" (The shooter should nod, “YES” or YELL “NO!”)…

4. "Standby…" and the Buzzer or Start Signal sounds at random.

10.1.2 Once the shooter has finished shooting, the RSO will say:

1. "IF YOU ARE FININSHED UNLOAD & SHOW CLEAR…"

2. "SLIDE FORWARD, HAMMER/STRIKER DOWN" (Note: For PCC guns RSO will say, "Mag Out & Bolt Back". The RSO will then install your Chamber Flag.

3. "HOLSTER WITH MAG OUT".

10.1.3 MUZZLE Safety Commands: If the MUZZLE BEGINS to break the 180 the RSO will yell, "MUZZLE!” In the event of an unsafe instance, the RSO will yell, “STOP!” and award a Procedural Penalty or DQ if need be.

10.1.4 TRIGGER FINGER WARNINGS: If your finger is in the trigger guard while manipulating the gun, the RSO will yell, “FINGER" and failure to immediately comply will result in a (3) second penalty.

WARNING: The 3 Strike Rule is in Effect here! If you have to be warned more than twice about your trigger funger, THEN THE 3RD TIME YOU WILL BE D.Q.'d (Disqualified) from the entire match.

In the event of an unsafe instance, the RSO will yell, “STOP!” and award a Procedural Penalties or a Match D.Q.

10.1.5 USE OF COVER WARNING: The RSO will yell, “COVER!".  Failure to immediately comply can result in a (3) second penalty per infraction (or per shot fired) at the RSO’s descretion.